Zack, Lily and Rex are racing back to Zerby Town when Rex gets stuck under a fallen tree. Zack and Lily try to push him out but he's truly stuck. Zack tries to pull while Lily pushes, but still no luck. They think that digging down would work, until they realize Rex is on rock, not dirt. Finally they realize that if Rex takes some air out of his tires, he will lower down enough to get out from under the log.
It's 'toy drive' time, but Oto is having a hard time parting with anything - not even a little
old toy plane he forgot he had. Anabella thinks the plane is too 'junky' anyway, but Oto
thinks it's a treasure! Doki wonders - is Oto's plane junk, or a treasure? To find out, Oto, Doki and Fico head to a toy auction In Chicago, U.S.A., where Oto has agreed to try to sell it. Meanwhile, the girls stay home to find more toys to donate - and realize that they're pretty attached to some of their toys too. The auction is exciting - even more so, when the float plane is accidentally sold instead of the toy one! But when Oto meets a collector who thinks his toy plane is a 'treasure' too, Oto is finally able to let it go.
When Gabi spots a rare woodpecker, two W.E.C. members (Haley and Rowan) come to Lake Weewannanoh, hoping to see it too. Haley is smart, but also critical. She soon has Doki wondering - did Gabi really see what she thinks she did? Gabi is determined to
show Haley the bird, and prove that she was right. But can Doki keep the peace on this
bird-watching expedition? Meanwhile, at the clubhouse, Anabella tries to be a perfect host to Rowan, but learns that he's only here because pushy Haley made him come. So, Oto and Mundi build a woodpecker 'bird-bot' to try to fool the birders, and bring their expedition to a speedier conclusion!
When Francois' travelling reptile and amphibian truck snaps a trailer hitch on the way to a special demonstration at school, all of Francois's friends, a chameleon, a crocodile, frogs, and lots and lots of snakes, escape to slither around Adventure Bay. Now it's up to Ryder and the Pups to round them all up and get them back into a fixed trailer. Capturing the snakes and frogs is one thing, but when 'Jimmy the Crocodile' finds his way to the community pool, the Paw Patrol has to come up with a new way of luring the creature back to his home.
A miniaturized Martin wants to check out insects in the rainforest, but Chris wants to investigate the world of the Spider monkey. Chris wins when he puts ,mini, Martin in his back pack and heads off through the treetops.
Emily is an 11-year-old Mohawk girl who lives in Montreal, Quebec. Emily is a huge fan of dancing: she breakdances and she hoop dances, a traditional kind of First Nations Dance. Emily takes us to her Ninjutsu class and shows us how to do a couple of hoop dancing moves.
Gush's long-lost son Wart shows up in Reeftown to visit. Gush is excited to be a "hands-on" dad and take care of Wart, but Wart is extremely independent, and only wants to visit. Ultimately, Gush realizes that the Reeftown Rangers all look up to him as a father figure.
To show how much she appreciates everything he does for her and her brothers, Ripple wants to give her Papa time to relax, so she sets up a day full of special activities for him.
Ella imagines what it would be like to be a writer, someone who creates and writes stories. Ella would love to write different types of stories, like action stories or mystery stories. But her favourite would be fantasy stories about Magical caterpillars and a Golden Grasshopper to end an evil Queen's spell. It would be in all the bookstores and libraries!
Alex loses his back pack on the first day of school! Ryder and the PAW Patrol need to help him find it before the school bus comes.
Its Chase's birthday and the pups are planning a surprise party. A wind storm causes the power to go out in Adventure Bay! The PAW Patrol have to fix the power and save Chases Birthday party.
It's time for the Doozer Creek hot air balloon race and the Pod Squad is ready! Flex has suped up the Podmobile blimp, but it goes way too fast and they soon veer off course! Using what they have around them, the Pod Squad learn to be resourceful and even help Professor Gimbal out of his own racing conundrum.
Gisele's loveable canine pal THAT is building a doghouse in the Big Backyard and he needs our help! Developed in consultation with Let's Talk Science, these segments use real-life tools and materials, comedy and music to introduce preschoolers to a variety of science, math and technology topics such as "plan, do, review", measurement and tool safety.
In this episode, Gisele and That sort nuts and bolts.
Bing and Sula find a helium balloon stuck in a tree in the park. They both want to play with it at the same time so Flop makes two strings and they invent a noisy balloon game called "Stuck Duckies". When they run in opposite directions the balloon flies away, so Flop volunteers to be the stuck ducky so the game doesn't have to end.
It's the Winter Holidays on Sodor. Thomas is excited because that means it's party time! However Thomas's friends need help. Percy has a cracked coupling rod, Edward's pistons are popping and Stanley has a faulty firebox. Thomas brings them all to the Steamworks to be fixed. Victor is so busy that he won't be able to fix all the engines in time for the party. Thomas decides to bring the party to the Steamworks so his friends won't miss the party but doesn't tell Victor. Thomas asks Rocky to deliver the Xmas tree but Rocky drops it in front of Kevin and causes chaos. Thomas realises he should have told Victor about the party. Thomas tells Victor about the party and soon all the engines help to get ready. The star is fixed on the xmas tree and the engines have a great party.
It is a very foggy day on Sodor. All the engines are asked to stay at Tidmouth Sheds by the Fat Controller. Spencer wants to get back to the Duke and Duchess's Summerhouse rather than stay at Tidmouth Sheds. Spencer can't find his way in the fog and arrives at Mavis's quarry and Whiff's Waste Dump rather than at the Summerhouse. Just as Spencer thinks he has arrived at the Summerhouse he realises he is back at Tidmouth Sheds. Thomas and the engines are kind to him and he realises he has been a silly engine. Now it is Spencer's turn to be kind and he goes to find Percy who is still lost in the fog. Spencer uses his whistle to find Percy and soon they return safely to Tidmouth Sheds.
Zack finds Lily and Axle covered in mud and each missing a tire. There's definitely a story behind what happened, if only Lily and Axle can get it in the right order...
Strut has constructed a tower out of sticks. Zack and Lily agree to help him move it, but if they make a mistake it will fall and break. Usually Zerbies try the first idea and just try, try again if it doesn't work. But this time they have to get it right on the first try.
Flynn is a float plane. He has floats. But the new Zerby Town Airport has a runway for him to land on, and there are wheels he can use. But how does he land and put on wheels if he can only land on water with his floats? Zack and Rex help Flynn figure it out.
Lucas is so impatient he finds it hard to wait his turn and or even count all the way to ten when playing hide and seek! Lili suggests they give Lucas 'patience lessons'. They set up a series of funny situations to train him, but nothing works. It's only when his impatience results in everyone missing a kite demonstration at the park that he begins to see the light and realises that it's important to be patient. Back at the day school, he sets up a kite flying game and waits patiently for his turn.
On Driftwood Bay, Lily invites a friendly seal to the Cockle Café and uses the pencil she found on the beach to take his order. The seal has a marvellous time but Nonna, however isn't so keen on his table manners!
Mayor Sting has to attend a stingray migration, which will take him away from the reef. Dunk volunteers to fill in as the mayor for the day, thinking it will be an easy job, but has no idea what it takes to keep the reef thriving and safe.
Farmer Yumi's carrots are disappearing and she calls Ryder and the Paw Patrol for help.
They discover that Bunnies are tunneling under her garden and have to find a way to safely gather the bunnies and move them.
Boomer doesn't like this 'Sand' stuff, it's slippery and he doesn't feel safe on it - Fleeker on the other hand can surf down it on a leaf! The Floogals encounter sand for the first time and in a Lawrence of Arabia inspired adventure, work out that they need water with sand to rebuild the castle they've destroyed.
Something's wrong in Doozer Creek. First Baker Timber Bolt gets a case of the hiccups, and then doozers all over start hiccuping! The Pod Squad soon discover that a bunch of jumping beans has fallen into Baker Timber Bolt's latest batch of Zesty Radish Cakes. After trying a few silly methods to get rid of the hiccups, the team remembers that a good scare is a surefire way to solve this problem. The Pod Squad work together to build a super fun, (and scary!) doozercoaster!
The Doozer Creek baking contest is about to start and Molly's family are sure they have a winning confection! But when they try to move the towering cake, they soon realize they don't know how to transport it without destroying all their hard work. With help from the Pod Squad and their inventive use of a test cake, the group creates a magnetic levitation device that transports their creation to the contest without a hitch.
Coco discovers Bing's dressing up box so they both dress up. Coco is Princess Cococapono and Bing is, of course, King Bing. But there is only one crown and both need it to complete their outfits. When the crown gets broken Flop helps them to make new crowns out of the broken pieces.
Thomas feels sorry that Bertie doesn't get to travel on the rails so decides to take Bertie on a tour on Sodor by rail. Bertie rolls onto Thomas's flatbed and soon they're off on their adventure. They go to the Fenland and Gordon's Hill. Bertie loves the sights but then realises that he needs to go and collect Dowager Hatt and her friends. He can't be late. Thomas though is having such a good time as tour leader that he doesn't listen to Bertie when he says he needs to get back. Thomas races straight past Dowager and her friends at the bus stop and heads straight for Misty Island. Bertie meets the logging locos and takes Bertie across the Shake Shake Bridge. Chaos ensues as the flatbed rolls away from Thomas and Bertie becomes stuck on the flatbed in the middle of the Shake Shake Bridge. The Fat Controller arrives to find out why Bertie hasn't collected his mother! Thomas realises his mistake and chuffs away fast to ask Harold to rescue Bertie. Thomas then collects Dowager and her friends and brings them to meet Bertie at the Shake Shake Bridge. Dowager and her friends jump into the back of Bertie and the flatbed is reattached onto Thomas. Soon the happy gang race through the countryside as Bertie is pulled along by Thomas. Dowager, her friends, Thomas and Bertie have the best fun ever!
Henry meets a friendly Rooster. Rooster needs to wake up the farmer so he can feed the animals but he has a sore throat and can't crow. Henry becomes a Farmer for the day and helps feed all the animals and even helps cure Rooster's sore throat.
Chase the helicopter is having a hard time taking off from his landing pad on a very windy day on Zerby Town Ridge. Zack comes by and tries to help. They spot which way the wind is coming from by using leaves, but the wind changes direction when Chase rises into the air. They call Mika the Mechanic and she brings a leaf tail - a few leaves tied on a string - to help them see which way the wind is blowing. But the leaf tail needs to be at the right spot to help them see the wind. On the ground doesn't work, neither does the spot on the trunk of a tree. They find it works best when it's high-up and in the open.
The Floogals find themselves unlikely allies with the house Cat as they race to escape the sucker-upper-thingy that they are certain is a new beast like pet for boy Hooman. Some night time investigations into the monster reveal the truth but not before some of the Floogals precious equipment gets suckered up and needs to be rescued!
On the night of the Mer Moon, the merpups transform the Paw Patrol into merpups and lead them, Ryder, and Cap'n Turbot to Puplantis, their underwater castle. When Slick the Pirate and his first mate pup Arrby steal the giant pearl-making shell that gives Puplantis its magic, Ryder and the pups pursue them in their new Sub Patroller. While Rubble and Rocky make repairs to keep the castle from falling apart, the others rescue Slick's sunken pirate sub from the ocean floor and return the magical shell to the Puplantis!
Observing a rousing Orb-O match, AVA wonders how much fun it might be to actually play the game herself. This gives the racers an idea, and with Coot's help they prepare a surprise for their loyal computer guidance system: her very own robotic body! Now she can fly, race around, and eat in the cafeteria with Eagle and friends. She's like a young child, learning everything by trial and error... but once she joins her first Orb-O game, it turns out that AVA is incredibly clumsy. The cadets don't know what to do. Luckily, just as they're about to confront her, AVA admits she's been having similar doubts. Having a body isn't all it's cracked up to be, and she misses her old incorporeal self. Returning to utilizing just her voice and technical expertise, she helps guide the kids to victory!
Hugo finds it scary when he sees some big robots fighting, and upsetting when he argues with his friend. But he learns that sometimes people have to fight to defend others from danger. Bravely, Hugo defends a princess from a marauding dragon.
When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her.
The only thing that can bring Ms. O's old partner O'Donahue out of retirement is the very thing that put him there in the first place... an unsolved case that's haunted them both for year.
Power shifts in the Tibble household when the twins find out Tommy is two minutes older than Timmy. Frustrated in his new role, Timmy enlists the help of an expert older brother tamer: D.W.!
Ladonna's thrilled when Muffy loans her a beautiful recital dress. But a run-in with a painted bench leaves Ladonna wondering how to break the news to her fashionista friend.
Seymour Smooth has brought some of WordGirl's biggest villain enemies together to play a game of, Who Wants to Get Rid of WordGirl? Will his strategy of using them to ultimately defeat WordGirl work? Or will he find himself outsmarted by our hero?
Vocabulary Words: Strategy, Giddy
When Scoops writes an article about all the times WordGirl has been tricked and captured by villains, she goes off to prove him wrong. And when someone who looks just like Mr. Big claims to be a Mr. Birg, WordGirl is convinced he's lying, and refuses to be tricked again. But when Mr. Birg proves to be telling the truth, will WordGirl look foolish in front of her fans again, or is Mr. Big actually behind this?
Vocabulary Words: Employee, Doppelganger
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